Sunday, August 29, 2010

Narrow Scope: This Is What Happens When I Don't Get Sleep.

Three in the damn morning, can't seem to wake up Shamus and get him out of the damn recliner so that I can go to sleep (see, my room doesn't have a bed. We ditched the bed in place of chairs so that we could all have a spot to sit when gaming, if it were in my room), suddenly have this implacable urge to say damn a lot (damn damn damn damn damn...), so I might as well post something, yeah?

What to do, what to do... Ah, right, I'll just babble on about something or another until I pass out on my keyboard. God only knows how I'm even managing to type legibly at this point.

~~~

Okay, after I finished typing that, I fell asleep.

Well, let's just do the babble anyhow, yeah?

I made the mistake of playing Eragon the other day, and suddenly the difficulty jump of NOD in Croatia during my boredom playthrough of Command and Conquer: Tiberium Wars 3 didn't seem to annoy me as much anymore. I mean, considering that they wiped my base off the map in a matter of seconds where normally I would be taking them to task with little struggle, that's saying something. That says that Eragon had to be at least ten times worse in order for me to forget how badly NOD killed my sorry arse in Croatia.

Holy crap, I wasn't kidding there, folks.

First level, training level. I had just gotten done watching a really bad cutscene with even worse music and narration. I figured, okay, so the game has bad voice acting and music. So long as it plays well, I really don't care.

Mates, it didn't even do THAT much.

Along with terrible animation and voice acting and music, this game's mechanics are crap in every sense of the word. Eragon is such a pansy that he can't even jump a foot off the ground, it takes a whole five seconds to fire a fine-aimed arrow, which doesn't even do hardly anything, you have a sword that, even when upgraded, does miserable damage, the combos are extremely limited and not all that exciting, and you move so slowly that any half-brained Urgal could catch up to you with no problem. In fact, all the enemies move really fast, until they get close to you, that is. However, your speed never increases.

Your allies, when and if you play long enough to meet them, are just about as useless as Eragon is, even when their Ubercharge Magical Combo Swords are activated. Murtagh's only good skill is with a bow and arrow, and he even sucks at THAT. Brom's just a drunkard with a sword who used to be a dragon rider, and he dies after your first Durza fight.

Oh, and Durza shouldn't be called a boss; he should be called a mildly infuriating pain in one's spine.

I'd go on, but I really don't want to keep talking about this game.

In that regard, we'll move on to something more interesting.

Next time, that is.

Saturday, August 28, 2010

Narrow Scope: Metal Gear Solid 4

Bloody hard drive crashes out of the blue on me, now I have to upload every program that wasn't infected again...

Anyhow, I'm back from a "break" (-down), and I have some new material for you guys. This time around, I'm going to antagonize Metal Gear Solid. Snake will undoubtedly kill my sorry hide for this. (Leigh? LEIGH?! LEEEEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGH!!!)

Anyhow. Where to start.

OH I KNOW! Let's start with the ridiculous story.

Because of some strange cloning thing, where the dominant genes of the late Solid Snake, a.k.a. Big Boss, were placed in a bunch of baby fetuses, along with the recessive genes, Big Boss now has a whole army of, basically, himself. This includes Snake and Liquid. And unless I misinterpreted the story up to then, Liquid's pissed that he got the uncool genes and wants to kill Snake, so he sends out his biological siblings to try and kill a guy who's doomed to age like sixty years in the next TEN years, and they all fail, so he decides to use REX to kill Snake, but then Grey Fox stops him (at the expense of his own life), and Snake defeats REX (I think), and Liquid and Snake have a big old end fight near a possibly dead Meryl. We never figured that out. But, sudden twist! Revolver Ocelot loses his hand and it somehow gets grafted onto Liquid's arm! Oh snap! Now it's Liquid Ocelot! How many times have I killed Liquid now? Why is he not dead? What's this bullhonkey about POWs and SOPs? Why is it that a cow mooing causes soldiers to have uberseizures and beat the ever-loving Christ out of each other? Why is Akiba not effected by this? What does Post Traumatic Stress Disorder have to do with seizures induced by cows? Where did Vamp come from? Why does Raiden bleed white? Whose side is Naomi freaking ON? Why is Otacon a tiny robotic video camera? Who the hell is Drebin? When did the B&B Brigade come back to life? What's with the distinct lack of the Sorrow and the Rage? Why is Meryl's squad called the Rat Patrol? Why am I playing this game? Who am I? Where am I? Why am I here? What's going on?! GOD HELP ME!!!

So, in case you haven't noticed, NOTHING in this game makes sense. The only reason it seems like it does is because they give so much boring backtalk on the matter that if your brain hasn't leaked out your ears by the time the six-hour cutscene ends, then you certainly won't have been listening to the whole thing in order to figure out that they're pulling this stuff out of their arses. Unfortunately, I had the guts enough to try.

I didn't even make it through Act Two.

Oh, you're good, Hideo Kojima. You're real good.

Next up on the list of things to rail at: Facial camo. Hey, this face camo adds +5 to my stealth! I'm already wearing my stealth uniform, might as well just top myself off! WOAH, WHY THE CRAP ARE THEY ATTACKING ME?! Yes, folks, apparently face camo is an automatic Alert trigger in this game, despite the fact that it's SUPPOSED TO HIDE YOU. Wow. So turning into Liquid Ocelot's uniform is apparently okay, but don't you DARE put on his face, you'll die like a dog.

Unless I'm doing something terribly wrong with my face camo, this should NOT be happening.

I might as well just wear the BOX all the time, for all the good face camo does me.

Next: Why do they give you all sorts of guns if you only ever need the M4 Carbine? Seriously, on my second playthrough, I had the Railgun (you get that at the end of the game), the Solar Gun, the Patriot rifle (unlimited ammo, woot woot!), a bunch of sniper rifles, grenade launchers pistols, assault rifles, LMGs...

And you only ever need the M4 and the Mk. II tranquilizer pistol. Yet they are the weakest weapons. Why, you may ask, is this? Because the M4 has so much customization potential, and Mk. II's effects work slower than most guns, because it's not a killing gun. (But once you de-armor the B&B ladies, it works rather well in taking them out during their creepy slow walk.)

When you first get the M4, it has some pretty bad stats in every department. Well, no problem there, just work up enough money to get yourself a scope, silencer, grenade launcher, fore grip, better stock, maybe a laser sight, and you have yourself a modded doom cannon. Granted, how you customize it effects how instantly people notice you, so you'll have to take into effect that laser sights have a bad habit of being rather visible, and grenade launchers are not just a bigger barrel for your gun, they shoot EXPLOSIVES.

But I never needed to use a different gun in MGS4 when I got the M4. Ever.

Next up! Johnny Akiba.

I do hereby quote Snake: "How the hell'd you survive for ten years?"

Although, he does get a moment of glory in act three(?) where he has to perform CPR on Meryl. And he has a cool sounding name, so that makes up for the fact that he has... diarrhea issues. ("Commander! I can't hold it any longer!" *gratuitous fart sounds*)

Once more, Next! Gekkos.

Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff-for the love of god, I hate these things with a passion.

Oh, and don't get me started on FROG soldiers. (lolfrog)

ZOMG! And! Otacon! He's back! And the only different looking thing about him is his animation style. Ah well.

At least we get to see more SUNNY! YAYZ! (I liked Sunny the most out of the MGS4 characters, because at least she wasn't:

A) A mopey soldier prick with a chip on his shoulder {Raiden, Snake, Liquid}

B) A nerd {Otacon, Naomi}

C) Akiba {Akiba})

Throughout its flaws, though, the game is really good. I especially liked the soldier taking a potty break in a barrel. And then Snake using... the barrel... to... uh, to roll into... into bad guys... and then throw up from the spinning...

Okay, you know what? War... has changed, and I don't care how MGS4 makes it look, it just got all kinds of ridiculous.

Wednesday, August 25, 2010

Narrow Scope: Assassin's Creed review, with AC2 remarks

Old game, old review.

Or, rather, old game, slightly more recent review.

The last time I had anything to say about this game, it was all glory and praise at how amazing it was. Now that I go back and play it again, I can suddenly see where Assassin's Creed 2 had me hook, line and sinker.

And before anybody asks, this is not an uberbashing of a good game; rather, it's a more matured, even-headed review. And I say even-headed with the thought that my neck broke one of two ways when I first played this game, and it was towards my favorite shoulder, so that must have meant the game was good, right?

It is, it's just not amazing.

Here goes; hope to god Altair doesn't slay me whilst I sleep.

So, to start, let's just say that the whole Abstergo thing in this game was a complete pain in the (pardon my English) arse. I came here to kill stuff, not walk around in a mopey manner while you plan to take over and/or destroy the world behind my back. God forbid you actually use any other form of defense aside from cameras and auto-locked doors, that would be TOO OVERKILL.

Honestly, I could've jumped out the window and screwed over their entire operation if the game would have included that kind of mobility, but NOOOOOOOO.

Might I also add, I really hated Lucy in this game. Not because of how she acted, nor because of how they animated her (in game 2, she looks like she took a kick to the face and got fat lips from it), but because she was basically there as EYE CANDY. I've expressed my displeasure of women being used in this way before, and I feel nostalgic at having to do so again.

By the way, if Ezio didn't have to cut off his finger in game 2, why did SHE? If you play through to the end (notice the IF there, that's IF you make it through the Abstergo stuff), you get this little camera glitch (I think) where it shows off her obviously-joint-vacated ring finger stub. BIG GIVEAWAY, OH SHNAP.

WOAH, I LOVE THE CAPS BUTTON TONIGHT.

Anyhow, let's get to the actual FUN parts!

After the incredibly boring (and mostly-faceless){I say mostly-faceless because you're the only guy with a face in the whole thing} tutorial, you get to see more boring cutscenes of Altair killing a guy, then screwing up the mission. Sure, you can control him during this part, but you are not once told how to fight. Basically, the game says "Jump across these beams, climb this ladder, kill this guy, watch this cutscene, go down these ladders, look at Robert, press X."

And Altair fails it like I fail so many quick-time events. How sad. {No, really. That hurts my ego.}

So now I have to run all the way to the exit as if I'm playing Mirror's Edge. (I'm saving that for a later review, by the way.) And what do I get for it? A tutorial on barely being able to run up a wall, another tutorial for climbing another wall with convenient handholds (In fact, pretty much any building can be climbed), and then an almost beautiful view of Jerusalem from a hole in Solomon's Temple. That I don't get to see because the Animus boots me out.

It took me an hour to get to the part where I actually get to travel to new places. And unfortunately, since this isn't Assassin's Creed 2, where once you find a travel post in the city, you can just teleport to the city itself, I had to go by horseback.

Let's just say, the Kingdom is a very vast place. In fact, I'd classify it as its own city, except there's nothing to DO out there. Maybe get attacked by a few Templars here and there, but that's to be expected, Templars are jerks. Especially the ones who immediately alert to your presence and take forever to kill. (I expended all my throwing knives trying to kill one. They all hit. And he just kept running.) You'll know those guys by their oh-so-conveniently obvious helmets and uniforms. And they enjoy hanging out alone.

By the time I got to Damascus from Masayaf, I was so used to staring at a horse's butt that it was almost a sexual fetish growing in my gut. I said almost there, because the sheer fact that I was playing pretty princess from Masayaf to Damascus was enough to make just want to get to the next city for my next assassination.

The assassinations themselves aren't all that difficult; I'd say the most challenging one is the Robert de Sable fight, where first, you fight a phony flanked by a million archers, several Templar knights, and an tightly-packed graveyard. Then you go to Arsuf, which is currently under war (And the coolest place in Assassin's Creed), and you take on the real Robert de Sable, after taking down like, twenty Templar knights beforehand. Then the actual assassination is a matter of making him slip up. But aside from that one, every other assassination is pretty pathetic in terms of challenge. I mean, yeah, they were all different, but it was pretty simple to sneak onto Sibrand's ship in Acre and take him out when he isn't looking, as paranoid as he is, and it's not in the slightest way difficult to sneak up on Tamir while he's ranting about the poor quality of the goods he's black marketing from Jerusalem.

By the way, these city names are lol. I've heard of all of them, save for Masayaf and Arsuf, and I find it ironic that I get to kill people while the war between King Richard the Lionheart and Sala Al Din is raging on in the background. That's a pretty important event you're shafting there, Assassin's Creed, thank god Altair got caught up in at least SOME of it before the end of the game. What also sucks is that the cities are so limited in their travel. In Assassin's Creed 2, instead of only allowing travel in one rather small section of the area, the whole city eventually unlocks as the game progresses. Well, save for the southern half of Florence, but I guess nothing really happened there in Ezio's life. Unlike Assassin's Creed 2, Assassin's Creed simply says "You're only allowed to go here because that's where your target is. We'll only open up more once you kill all the people here." And then they throw up a big ol' wall that blocks you off while civilians are all like, "Noobs don't know 'bout my wall-crossing skillz."

In Assasin's Creed 2, you can walk through that barrier - at the cost of your own life.

Now, I mentioned Templars, yes? In Assassin's Creed, just looking at them wrong sends them on a tangent of blood lust. God help you if you come across a red-helmet Templar, he spawns if you get within fifty feet of him, you don't even have to be doing anything wrong for him to jump at you. What's worse is that he usually has friends that spawn when he runs near them, so you never just fight the lone guy unless you get really lucky. And the last assassination outside of Masayaf has you pitted against like, twenty of these guys, and THEN Robert de Sable.

Not to mention that you don't even get to enjoy the fact that you killed him, since he immediately says while dying, "Oh, by the way, your boss is a jerk and put us up to this so he could have {Artifact of power here} to himself."

Great. So now I get to kill the equivalent of what Liquid Snake is to Solid Snake: An arse with a lot of power on his hands.

And it's not like you just fight the one guy; oh no, that would be too simple. No, instead, Al Mualim decides to possess the city so that all the guards attack you when you get near what is considered Capital Hill in Assassin's Creed (Raffik and some friendly assassins save you, though - not like you need it, if you're good with counter kill, but...), and then he makes it so that all the residents of the city block your path to the Assassin Temple, and I usually just go on a killing spree here, since I don't get desynchronized for murdering people that are too brainwashed to care, and then when you get out to the final boss fight, he revives everybody you've killed so far and pits them against you, so now you have the added benefit of KILLING THEM AGAIN, and this time, they go down like non-commanding-status guards of AC2. Hilariously enough, I killed them in the same order as I did during the actual assassinations.

Then? Then you fight seven (yes, seven) Al Mualims, who aren't very hard to beat, despite his claims that he's dropped thousands of men with his sword. It's just a matter of getting at the actual Al Mualim and knocking him out, which takes out the clones with him.

And here's the really fun part: At the last bit, he decides to take away all of your health and make it so that you have to track him down (The garden is HUGE, guys) and knock him around to regain your health. Usually after like, two hits, he does it again. By the third time he does that, it's usually his last, because he can barely stand up straight.

You know what real satisfaction feels like?

Kill Al Mualim, that's answer enough to that question.

The whole story of the game is pretty wonky by itself. If not for the sci-fi factor, I'd think somebody made a really bad rip-off of historical events and tried to pass it off as proven facts. And the many recurring themes in Assassin's Creed - The hidden blade, the Pieces of Eden, eagles, jumping off of tall buildings into haystacks (and surviving!), fights with guards where, instead of actually fighting like humans, they stand around and take turns dying, then wonder how you killed that last guy - definitely can grind on people's nerves after a while. I thought I was here to kill people, why, all of a sudden, am I solving a puzzle about Marie Antoinette just so I can see that a small bulge in her dress was actually where she was hiding a Piece of Eden?

And possibly my favorite flaw of the game - walking up the stairs. Yeah, that's realistic stair-climbing. For sure.

Overall, I'd give this game a deserving 8/10. Amazing graphics, awesome attention to detail, superb physics, but the story, combat, and recurring themes that pop up every twenty seconds are kind of a downer. That, and Altair's obviously American voice actor.

Tuesday, August 24, 2010

Narrow Scope: Team Fortess 2 gabbering

I was playing Team Fortress 2 last night with my mates (That would be every name thus far I've mentioned playing video games with), and I compiled a list of don'ts when playing in our group.

That's provided you even manage to join our group.

Anyhow, here goes!

1. Don't ever play Heavy; you will be hunted down every single time.

2. Don't ever play as Spy with the Dead Ringer; nobody will believe that you actually died when they hear the watch deactivate. And somebody has a bad habit of finding you before you backstab them.

3. Jarate fights. Engage in them.

4. Don't, for the love of god, come in acting like a total noob and complaining when you don't get your way.

5. RED team will likely kill you stupid if you change to BLU team.

6. Shoot the Medic first.

7. I don't care if you like drinking Bonk!, it's BAD FOR YOU.

8. Crit-a-cola isn't any better.

9. It's pronounced DAH-LUH-KOS, not DUH-LA-KOS.

10. "You disguised yourself as me? Aw, that's cute." - Shamus

11. "Psst! Spy boy! Did you notice that your watch didn't work? STOP USING IT." - Greg

12. "Lern2Ambassador, plzkthnxbai." - Jack

13. "Backburner sucks, lern2Axtinguish" - Jack again

14. "Scouts versus Soldiers is a bad match up; sure, Scouts can run fast, but why would they give Soldiers the rocket launchers and Scouts the shotguns, hm?" - Minx

15. "..." - Me. So don't bother trying to get me to say much in a match.

16. Engineers are only as good as their inventions. If you can't get a turret or dispenser past level 1, you should probably switch classes.

17. Likewise, Snipers are only as good as their shots. If you can't land a charged shot off the broad side of a Heavy's head... well... I would suggest choosing a more close-up combat-oriented class.

18. I don't care how Natasha works; Sasha works better.

19. "I will gut you like a Cornish game hen" does not a threatening statement make.

20. Why in the hell would you ever decide to use the Sandvich as a taunt?

21. Your gun shoots medicine. My gun shoots needles. I think your gun wins here.

22. Conversely: My gun weighs 120 kilograms and shoots 10,000 $200 custom bullets per minute, and costs $400,000 to fire for twelve seconds. Your gun holds six rounds and isn't really all that good in combat. I think I win here, Spy boy.

23. Headshots do not an instant kill achieve.

24. Likewise, critical shots do not a special occasion make.

25. Talking like this does not a smart individual make you.

26. (Though I wish it did.)

27. At this stage, I've run out of ideas for funny stuff, and

28. I'm just trying to fill my

29. "Let's make the scroll bar as small as possible! :D"

30. Quota, so why not just

31. Cut off at thirty-two, hm?

32. Okay, we're done.

Monday, August 23, 2010

Narrow Scope: Indigo Prophecy

Despite having played Indigo Prophecy at least fifty-six times now (I have to in order to be able to complete my checklist of challenges), I decided to play it again in order to review it here.

Good grief, I forgot how tedious it is to have to choose the correct answer in order to not fail the game.

Basically, this game is the original Heavy Rain, but the difference is that it was made quite a while before Heavy Rain and had a much more fantasy-oriented story, while its ancestor had a more real-life-oriented story.

From the start, you play as a guy named Lucas Kane who has just committed some serious crime known as Muhr'Der in ancient cults, and now has to hide the unfortunate victim of this forbidden sacrifice. So what do I do?

Hide him in a bathroom stall.

I could've hidden him in a trashcan and had about the same effect, given how badly Lucas "cleans up the mess" he made afterwards.

Just for giggles, I went and spoke to the only cop in the building - the only guy who should have caught on to Lucas' noticeably uncontrollable rambling.

Normal cops wouldn't immediately chalk up rambling as "a guy having a bad night". In fact, most of the cops in my area would immediately think "something's gone down" and go to investigate the scene. Unfortunately, I guess Manhattan cops in Indigo Prophecy aren't too bright. (Or well trained. But, hey, the only two cops you ever play as are also pretty bad investigators, so I guess that should say something as a whole about what Indigo Prophecy thinks about New York.)

I tried to leave, forgot to pay the bill, DOOOOOOWWWWN goes Lucas' emotional status. That stuff is hard to keep up, you know?

So I leave the restaurant. Immediately, the cop (Martin) has to go to the bathroom. And who woulda' thunk it that a trail of red going into the only drain in the bathroom would tip him off that there's a dead body in the middle stall?

I love how casual he looks because nobody in this game can change facial expressions. Even Lucas always looks sleepy.

I should also add that out of all the cops that arrive on scene henceforth, only once is there ever more than one emergency vehicle on sight. Which is rather stupid, since usually the ambulance AND police get called to the scene, especially if it's a murder.

But, hey. This game was made in like, what, 2001? Somewhere thereabouts? There's obviously a few things wrong in the time frame from then to now.

Anyhow, so I get to play as Carla and Tyler now, as they attempt to investigate the murder scene. Ironically, it takes them the whole game to finally figure out that it was Lucas.

I could have done it as soon as I entered the room and got a DNA sample on the blood. Which, by the way, they never did. I mean, they acted like they needed one, but it never came in. Ever.

Instead, a bunch of misplaced pieces of evidence were what gave Lucas away.

I suppose that works just as well, but I still don't accept it.

That aside, as much as I like playing as Carla (there is a... certain part... that especially intrigues some players, but I'm not that kind of person, so I never really noticed it until somebody physically pointed out that she was walking around in her underwear){Fun fact: It was Shamus}, I decided to go Tyler for this bit. Mainly because he was the only playable black character in the game, and I would do no justice to him just to leave him standing in the background, you know? I mean, aside from Cole Train (you Gears of War fans would know who I'm talking about), and possibly Barret (same goes for you, Final Fantasy fans), when is the last time you were ever given the option to play as a character who wasn't a white male or Asian female?

No, wait, don't answer that, I feel I may have just offended some people...

Moving on, I get back to the apartment as Lucas, find myself having terrible dreams about his murder-fest, and then I make the mistake of watching T.V. when I get control of him again. I have to say... that was an interesting cutscene. I've never seen a creepy red stickman murder before.

{Shamus' note: It wasn't actually a red stick man murder; he just says it is because he can't think of a different description.}

And Lucas' attempts at cleaning up a crime scene IN HIS ROOM are even worse than in a bathroom. Oh, let's take the dirty shirt and toss it in the laundry, nobody's going to notice that all your shirts from then on are a mysterious shade of PINK.

And the best excuse for the cops when they search the room and go towards my room that I can give to avert them elsewhere (I forgot to get the sheet) is "My 'partner' is sleeping". Oh, you're FUNNY, Lucas. Everybody who's played this game knows you broke up with your old girlfriend years ag-

{And that's how my story ends. I was shot and killed by a sniper who happened to be a fan of the game I was reviewing, and yet somehow, despite being dead, I can still type all this out on my keyboard. I'll never know what happened that cold night in January in the toilet of an East End restaurant; I suppose chances are low that I'll be able to respawn and find out. Because in the eyes of the world, I'm just a dork reviewing a video game on his blog.}

Ha! Fooled you! 

By the way, that little bit at the end there is what happens when you fail. As anybody. Well, Lucas says something mopey to the effect of "But now, it doesn't matter; because in the eyes of the world, I'm just a murderer." Unless he ends up in the insane asylum (haven't ever gotten that ending), where he kinda' sounds amused at his predicament, and ends it with "Because to the rest of the world, I'm just a poor soul" or something. I never really listened to the full ending because the video of it I saw cut it of halfway through.

I'll probably have more to whine about later, but I think I heard my pear pie go off (no, there were no bombs included). brb, lol.

Sunday, August 22, 2010

Narrow Scope: Chronicles of a Noob Paladin

Day 1, Hour 1: Oh boy! Starting off a new adventure today! Going to be awesome, I can tell!

Hour 2: Still haven't received first mission; decided to practice on local wildlife. Why are rats so hard to kill when I have a giant hammer?

Hour 3: Level 5 now, still no new mission. Maybe I'm supposed to talk to the guy...?

Hour 3, minute 2: Yep.

Hour 4: Going out to kill me some... Wait, what the Light's a Kobold?

Hour 5: Level 10 now. I really think I need some new gear. This hammer just isn't doing it for me.

Hour 6: Woot! I got money for killing stuff! And some kickin' new boots!

Hour 7: GAH! Somebody threw a grenade! Now I have a Mr. T mask for some reason! What the Light is going on?!

Hour 8: Oh, so you're the guy responsible for that grenade!

Hour 9: Note to self: Check level before fighting. Should have noticed the bright-red Level 80 next to username...

Hour 10: Finally out of noob zone. Going to Goldshire. Seems like a nice place.

Hour 11: What the Light did I get myself into? Goldshire's a Lighting noob-whore zone.

Hour 12: Checked into inn. Bed smells like bad sex on a hot evening. Why in God's name is there a blood stain on my pillow? What the Holy Light was going on in this room?!

Hour 13: Should really stop using Light as an insult stand-in. Really hard to think up good insults due to language restrictions. Why can't Paladins say fu-

Hour 14: Said evening prayers. Forgot to pack jammies, so I guess I'm sleeping in my armor tonight.

Hour 15: Son of an Angel, the guys next door are loud.

Hour 16: <No entry available>

Hour 17: <No entry available>

Hour 18: I really wish those guys next door would QUIET THE FRICK DOWN.

Hour 19: <No entry available>

Hour 20: GOD DAMN IT, QUIET DOWN OVER THERE!

Hour 21: Set fire to Goldshire. Moving on to Stormwind. Maybe a bigger city will be better?

Hour 22: Made it to Stormwind. Place is huge; how in the name of the Light do you read the map here?

Hour 23: No, no, no! This isn't the Paladin training zone! It's full of dwarves and smoke and stuff!

Hour 24: Day 2 commence!

Narrow Scope: Left 4 Dead 2

AH MAH GAWD.

IT'S HERE.

IT'S TOTALLY HERE.

IT'S TOTALLY TOTALLY HE-

*sniped*

Sorry about that, lads. The few times I let Greg out of my sight usually end in tears because he likes messing in my things.

So.

Left 4 Dead 2.

Go ahead and guess which game this is a sequel to. And no, it's not Duke Nukem Forever. Sorry.

As the title implies, this is installment number two of what I believe will turn into a trilogy if my guesses are correct. It is just too easy to make spin-offs of this kind of game. I mean - four people with guns, killing zombies and escaping in the last vehicle to a happy ending in the entire campaign? Who hasn't made a spin-off of that already?

Movie titles are the worst offenders. 28 Days Later comes to mind immediately. Let's see here, you have two men and two women fighting for their survival with assistance from the military who later turn out to be corrupt, and twenty-eight days later, they suddenly get saved by one of the few remaining survivors? Sounds pretty standard for zombie films, don't you think?

Well, Left 4 Dead is just one of those games that can have spin offs made a thousand times and still be good.

Thus: L4D2.

Instead of four normal city-goers, you now play four down-south folks. And, sticking with the Only Female for the Only Guy Player theme, I got slammed with Rochelle. But, this time, I wasn't the only guy player.

It was me, Shamus, Minx, and Nicole.

If you were looking for usernames, that would be LeighAlura, GetAwayFromMeGold, ManateeMinx, and NotNicoleRichie.

So, we start out like what happened in the first game: Everybody gets a Christ-load of ammo for their free new guns, I get a Molotov and chuck it at Shamus and light him on fire ("Sprecken ze stop throwing Molotovs at me?!"), and this time I don't trigger the Witch (o yai!).

Nope.

This time, I nabbed a new terror from the 'byss.

Meet the Jockey: the Hunter from down south. He doesn't look quite as cool, but still a jerk nonetheless. They carry most of the characteristics from the Hunter, the difference being that they can't jump quite as far and look a lot less cool, and instead of pinning you, you just kind of stumble around a bit until you die, but all the same, I hate them.

So I get hit by one, and while Shamus is "saving" me (with his uzi in my face), a Spitter - also known as a Lady Boomer - came and, as the title says, spit a glob of acid on Nicole, and the damage kept increasing because standing in the spit pool stacks damage, And before I even had time to think, everybody was DEAD because a Charger (redneck Tank) came out of nowhere and pounded the remaining butts into the lake nearby.

We made it less further than the first game.

I laughed so hard that the floor shook because I like pounding my fist into the ground when I laugh. Minx thought there was an earthquake happening, and Shamus thought a stampede was after his pot o' gold.

Shut up, Shamus.

Saturday, August 21, 2010

Narrow Scope: Left 4 Dead series

It may seem a little soon for me to already be posting a new entry to this, but since I'm just starting to play Indigo Prophecy (a.k.a. Fahrenheit) again, I might as well review a game that I've played previously.

So, give a warm welcome to Left 4 Dead.

As the game's name implies, there's four of you. Anybody else smell multiplayer potential?

In the first game, you fight zombies in order to get out of a city. You do this four times. Maybe more if you downloaded modified maps to play in. For the record, I got the Silent Hill map, and played it with my three other mates - Minx, Julie, and Nicole, since the only MALE mates I have are usually too busy doing other things (i.e., Shamus is usually railing at a sucky game, Jack is usually poking fun at all the shortcomings of popular culture...) to bother with group video games.

So me and Minx (and Julie and Nicole) decided to play Left 4 Dead one bright, sunny day in April, about two days after my birthday. We thought a good zombie game would sit well with the left-over cake and ice cream, because apparently seeing half-rotted oozing humans explode is a good idea after just eating junk food (trust me, lads, I don't get it either), and the fact that we get free guns was also nice at the time. A Christ-load of ammo also tickled our fancies.

Too bad nobody told us there were a million zombies, and thirty percent of them could kill us really easily.

Yeah, at the time, nobody really knew that a "tank" did not refer to the giant, slow-moving vehicle of explosive destruction, nor that "witches" were not the ugly old crows with green skin in pointy black hats, and "hunters" were not friendly Paul Bunyan-esque people with free rifles on hand.

We sure as anything found out, though.

And it was a painfully well-learned lesson.

Of course, I was made to be the only girl of the group. Role reversal? Oh, hardly. Then they gave me two pistols and a sniper rifle.

Life is good.

Then I got a Molotov and a health kit and some quick-health pills.

Life is really good.

Everybody else had M16s and shotguns. Suckers!

So we go out of the safe room, and not even three seconds out of the starting gate, we're shooting zombies. Eventually, we got bored with just shooting zombies, so we decided to fool around. I did this funny little thing where I asked a random team member if they wanted my Molotov, and they said sure, so I threw it at them.

The joke was supposed to be that since their characters can't catch flying bombs, they would light on fire and give me a reason to be aggravated that they didn't catch it.

But I guess the Witch didn't think that was funny.

And then I died. Funny how sniper rifles are terrible at close range, huh?

So, after reviving somewhere and being saved by my companions (I actually don't remember if I was saved or if I just spawned next to them), we decided to not do that again. Unfortunately, we had little time to decide much else, because a Hunter jumped Minx and began tearing her apart, so we had to save her. But, I couldn't do that because a Smoker had tongue-raped me and was slowly dragging my violated body to a wall and up to a roof somewhere. So, Julie had to save me, get the boomer bile-stricken Nicole to a place where the inevitable horde couldn't reach her, and revive Minx. We paid her double pills for single-handedly killing the horde.

Suddenly, Left 4 Dead stopped being all fun and games. I guess that's what we get for spawning a Witch with fire, hm?

We were only halfway through the next level when:

Suddenly, Tank.

I mistook him for King Kong without hair. And he mistook me for his next meal.

So, I ended up dying AGAIN, but I did manage to finally kill the jerk, despite only being able to use my pistols.

When we finally completed the campaign we were on (I think it was Dead Air), the end credits said "In Memory of LeighAlura", and Minx cried.

Shut up, Minx.

Final results of the first campaign:

Headshots:

LeighAlura (589)
ManateeMinx (345)
NotNicoleRichie (221)
JamiesGotTwinGuns (27)

Zombies Killed:

LeighAlura (896)
ManateeMinx (453)
JamiesGotTwinGuns (332)
NotNicoleRichie (321)

Times Healed:

LeighAlura (21)
ManateeMinx (13)
JamiesGotTwinGuns (10)
NotNicoleRichie (0)

Most Team Mates Healed:

JamiesGotTwinGuns (34)
NotNicoleRichie (10)
LeighAlura (0)
ManateeMinx (0)

The list goes on.

I figure about eight thousand zombies were harmed in the making of that video.

Narrow Scope: Haunting Grounds part 2

Continuing where I left off last night on Demento, once you get dressed, you are free to explore the room. And yes, you can look at the painting the perverted guy was behind, but you won't see him there. You'll just see a painting. A rather boring one. Oh, and all the paintings with a man featured in them are the same guy.

Now, I never actually went to explore the room any, except for a few items later, but if you go to the T.V. and turn it on, you get your first freak-out effect of the game, where everything gets all grainy and saturated and turns black and white. God forbid you enter full-on panic mode, because then you can just forget about having good eyesight. Thankfully, it's only happened once to me, because the panic bar takes a long time to fill up unless you go out of your way to freak yourself out as much as possible. But why the bloody hell would you do that? This isn't Clock Tower, for god's sake!

I think I just heard Minx snort milk up her nose from laughing so hard.

So!

By turning on the T.V., and I am absolutely spoiling this, you give yourself a distraction for enemies to take note of while you hide. It won't always work, though, so don't go making a habit of it. I died several times.

Since there's really nothing left in the room to do, you get to wander around a bit. And as soon as you leave your room and go left through the hallway (Don't mind the bloody pillar), and you get to the next doorway-

Debi throws a doll at you.

And then he tries to kill you.

So run.

This is where my little hint comes in handy, because as soon as you hide, Debi comes into your room, and if you turned on the T.V., instead of going immediately to the bed and finding you, he will turn off the T.V., wander around a bit, then leave. You'll know when you're safe because ALL CLEAR! will feature on the screen. But, I personally never did trust that.

Be aware that Debi will chase you around a lot. So be prepared to run. Or, if you feel stupid, you can kick at him, but god help you if you happen to get caught in one of his hugs. Good luck getting out of that!

Wait, this went from a review to a walkthrough, what did I just, I don't even...

It must be too early for this.

Or I should find a different game to talk about. Demento has kind of been an obsession since I got it.

Friday, August 20, 2010

Narrow Scope: Haunting Grounds

I can't really say Haunting Grounds was my most-favorite game; in fact, if I did, it would be so obvious a lie that liars everywhere would knock over their gravestones from the churning dirt because they rolled so hard. Now, I'm not sure what that means, exactly, but it sounded funny in my head, and now my sister's pestering me about it sounding incredibly stupid put to words.

Shut up, Minx.

Anyhow, back on topic. Haunting Grounds, called Demento in Not America. I prefer Demento, because at least that title fits the bill better. I mean... Haunting Grounds, really? Once you get, maybe, a third of the way into the game (say, after defeating Debilitas), it turns from scary into "An Alchemist Did It", and after two hundred some-odd episodes of Full Metal Alchemist, I just can not take that seriously.

I love how they try so hard to cover that fact up, though. They stole the room full of hanging marionettes from some other horror game, I can tell. And just for giggles, if you happen to go into that room and forget to disable the trap (or whatever that power box was supposed to do, I don't know, I just followed the walkthrough without really checking), they put in a wall-o'-eyeballs that shoot nails at you. Of course, you don't see yourself getting killed, but you do see a generous helping of strawberry jam splatter onto the wall, along with several nails, and a marionette just hangs its head in shame at the player.

Oh, and the strawberry jam is a reference to Rooster Teeth's "Jar-o'-jelly" effect that happens when you get close to dying in Modern Warfare 2. And in both games, I honestly have to say that they did not do our body's life fluids justice.

Not.

At.

All.

Ah, I seem to be getting off track here...

The game starts out with a fairly gripping opening movie. Somebody cries blood, Fiona Belli is walking through a shiny red hallway, wearing nothing but a sheet (proving to me that Capcom is full of perverted old men), and then cut to Fiona being chased by a big ogre of a man to some not exactly settling music.

If you can call it music.

See, I think somebody got confused when the game designers said "Make a soundtrack that sounds creepy". I think they heard the guys say "Make a carcrash that sounds crappy", because honestly, that's what it seems like. Especially when you fight a certain "uncle" later on. (My god! He's got a gun! He has got a gu- GAH HE JUST SHOT ME!) 

Don't mind that, lads.
Anyhow, back to the point. So, cue opening sequence of the game, we now know there was an awful carcrash (and will be reminded several times throughout the game), and it's enough to startle Fiona awake. Three times.

Mr. Alura would like to take the time to add that this game severely overdoes the Double Repetition bit.
So, Fiona wakes up. And this is after you get to see Debilitas chop up... something... and shove it into a vat of... something else... and then leave when it splatters him. And poor little Debi, with his five-year-old mind, forgot to re-do your cage's lock, so you (and your bedsheet) manage to escape.

And then get jumped by a dog. Big spoiler regarding that dog: Look at the box cover. See a dog there? So did I. 
At that point, I didn't need to have Fiona pick up the collar that said "Hewie" on it to know that the dog was going to be the single most important factor of the game. So important, in fact, that if he dies on harder difficulties, SO DO YOU. 

And I'm not even lying when I tell you that I died so many times, mates. So. Many. Times.
So, you then get to control her (Fiona) for... about a second... and then another cutscene of a gratuitous posterior shot of her walking up the stairs, with her bedsheet swaying in the wind as she does, serving only to make her rumpus seem that much larger to the male audience.

Now, after that, you get to control her again. Thankfully, the fighting only happens later, when you actually have some clothing, so you won't have to worry about dying just yet. And, unfortunately for the men, since you can't die yet, you don't get to see Fiona limply drop the bedsheet as she dies. 

Sorry, lads.

And yes, I do say "lads" and "mates" a lot, it's in my genetic code, shut up.

The only real place you can go at the present time is to the room upstairs, where you get immediately greeted by a creepy maid. With an even creepier voice actress. And a creepy contemptuous stare. In fact, it's right of you to assume that she is an enemy, because trust me, she is, and she is possibly the scariest enemy of the game.

For the record, you never really learn her name, so I'll give you a freebie here: Daniella. Her name is Daniella.

And she has brought you the first set of perverted clothing that the game offers you. With a skirt that short, I think I don't need to explain to the men of the video game community what a "generous panty shot" looks like.

And if you thought you were terrible for getting off to this, imagine what the guy behind the picture watching you dress is like.

On second thought, don't. Some things aren't meant to be seen.