Wednesday, September 22, 2010

Narrow Scope: Splinter Cell: Conviction

Spent five or six hours with my newly (rented) game, Splinter Cell: Conviction. Played through a bit of single player, decided it was decently challenging, and figured co-op with Seamus would be about the same.

It's not often when I'm so dreadfully wrong - and I am usually wrong, just not DREADFULLY so - and this time, it bit Seamus and I in the bollocks like never before.

So, for co-op, you start off in good old Russia (because god forbid you infiltrate any OTHER countries outside of China, Russia, the Middle East, and America), playing as an American Splinter Cell named Archer, and a Russian Splinter Cell named Kestrel. I was Kestrel, and Seamus was Archer. Seamus had played a good number of Splinter Cell games, while I had only played two, but had done so so many times that I could now clear the game perfectly in under an hour, so we were both pretty savvy with the game as it were. The only problem? The controls got a bit changed from the old games.

Meh, no problem, eh? So the controls will get some taking used to. And so what if you're only in stealth when the screen turns black and white? Not a problem-

Wait, where's my night vision? Where's my SC-20K? What's going on here?!

Immediately, we realized a lot of things had changed about Splinter Cell. For instance, there was only Sonar vision, which gave you a bright outline of any enemies nearby. Then, your loadout always started with an EMP, EMP Grenades, and frags. You got a silenced pistol of choice, so I took an accurate pistol, while Seamus went more with power. When we realized that the main characters of co-op were not Sam Fisher and Anonymous Agent #2, that was also a downer, but we got over that because Archer and Kestrel were awesome enough to make up for the loss. And what was also helpful was when we entered a new room, our objectives splayed themselves out on the walls like that music video for Airplanes by B.O.B. and Haley Williams. (Because I honestly enjoy being blinded by painfully stark-white writing on pitch-black walls. You know, because I shot out all the lights. Okay, yeah, sarcasm doesn't translate well across the internet.)

After trying to infiltrate the Russian Embassy for about three hours, because the cops in that place are UBER SENSITIVE to having lights shot out, Seamus and I finally managed to get to a save point, which usually appears in the form of a weapon stash. (As the writings on the wall clearly stated. I just thought it was a stash of crates that we couldn't use until I saw the command to swap weapons. Thank god there were two, otherwise Seamus would've been running on pistol ammo for the rest of the mission.) About that time, we learn that we need to OBSERVE BYKHOV.

Why, thank you, large writing on the wall, I would never have guessed.

By the way, sorry for the bloody slow going here, my computer crashed like a Banshee with a broken jet propeller in Halo. No, it didn't explode into a blue ball of flaming bits, and no, I didn't die from the height drop, but it felt like I did, because I just lost a shite load of information that I was keeping on there, and now I have to commandeer Seamus' laptop when he isn't looking until I get it fixed.

Have to say, though: He has a bloody fast computer.

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